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|type= Passive
|type= Passive
|hp= [[File:120px-Heart.svg.png]][[File:120px-Heart.svg.png]]
|hp= [[File:120px-Heart.svg.png]][[File:120px-Heart.svg.png]]
|drops=40% Common/Junk, 40% Runes, 20% Beads
|drops=40% Common, 40% Runes, 20% Beads
|id= runicages:imp
|id= runicages:imp
}}
}}
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==Issues==
==Issues==
Issues relating to {{PAGENAME}} are maintained on the [https://gitlab.com/search?project_id=37810100&scope=issues&search={{PAGENAME}} bug tracker]. Report issues for {{PAGENAME}} there.
Issues relating to {{PAGENAME}} are maintained on the [https://gitlab.com/search?project_id=37810100&scope=issues&search={{PAGENAME}} bug tracker]. Report issues for {{PAGENAME}} there.
==Gallery==
[[File:Imp Scale Size.png|250px|A picture of the Imp's scale in reference to players]]

Revision as of 23:01, 20 March 2023

Imp
File:Display Imp.png
Type Passive
Health Points
Attack Damage
Drops 40% Common, 40% Runes, 20% Beads
ID runicages:imp

Imps are small demonic creatures in Runic Ages.

Spawning

Imps spawn uncommonly in Plains, Forest, Taiga, Desert, River, Beach or Mountain biomes regardless of light-level or day-time.

Behavior

Imps are passive mobs that wander around and periodically teleport within a small 16x16x16 space. They have a 10% chance of teleporting when taking damage.

Drops

Imps will have a 40% chance to drop an assortment of common and junk items:
Wizard Hat, Wheat, Cabbage, Bread, Wizard Robe Skirt, Grimy Guam, Hard Clay, Wizard Robe Top, Ashes, Burnt Meat, Chef's Hat and Flier.

Otherwise, Imps have a 40% chance of dropping a stack of 5 Water Runes, Earth Runes, Mind Runes, Fire Runes or Body Runes or a 20% chance of dropping a Black Bead, Yellow Bead, White Bead or Red Bead.

History

  • 0.1.2: Implemented

Issues

Issues relating to Imp are maintained on the bug tracker. Report issues for Imp there.

Gallery

A picture of the Imp's scale in reference to players