Imp: Difference between revisions
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|type= Passive | |type= Passive | ||
|hp= [[File:120px-Heart.svg.png]][[File:120px-Heart.svg.png]] | |hp= [[File:120px-Heart.svg.png]][[File:120px-Heart.svg.png]] | ||
|drops= | |drops=40% Common/Junk, 40% Runes, 20% Beads | ||
|id= runicages:imp | |id= runicages:imp | ||
}} | }} |
Revision as of 22:05, 20 March 2023
Imp | |
---|---|
Type | Passive |
Health Points | ![]() ![]() |
Attack Damage | |
Drops | 40% Common/Junk, 40% Runes, 20% Beads |
ID | runicages:imp |
Imps are small demonic creatures.
Spawning
Imps spawn uncommonly in Plains, Forest, Taiga, Desert, River, Beach or Mountain biomes regardless of light-level or day-time.
Behavior
Imps are passive mobs that wander around and periodically teleport within a small 16x16x16 space. They have a 10% chance of teleporting when taking damage.
Drops
Imps will have a 40% chance to drop an assortment of common and junk items:
Wizard Hat, Wheat, Cabbage, Bread, Wizard Robe Skirt, Grimy Guam, Hard Clay, Wizard Robe Top, Ashes, Burnt Meat, Chef's Hat and Flier.
Otherwise, Imps have a 40% chance of dropping a stack of 5 Water Runes, Earth Runes, Mind Runes, Fire Runes or Body Runes or a 20% chance of dropping a Black Bead, Yellow Bead, White Bead or Red Bead.
History
- 0.1.2: Implemented
Issues
Issues relating to Imp are maintained on the bug tracker. Report issues for Imp there.