Jump to content

Magic: Difference between revisions

From Mods Galore
Transfer>Admin
Transfer>Admin
No edit summary
Line 20: Line 20:
Spells in the Magic skill are classified by their type: Combat, Teleport and Skilling.<ref>Non-combat spells are currently only available via tablets</ref>
Spells in the Magic skill are classified by their type: Combat, Teleport and Skilling.<ref>Non-combat spells are currently only available via tablets</ref>


Teleport spells include spells used to teleport home and are the smallest category with only one spell.
Skilling spells are non-offensive spells that aid the player in ways not directly related to combat and are further divided by enchantment and alchemy spells. Skilling spells can enchant jewelry for various benefits, transform bones into bananas, transform items into gold nuggets, superheat raw ore into bars, etc.
===Combat===
Combat skills include offensive projectile spells, curse spells used to disable or weaken opponents, and support spells that benefit the caster. A player can set their mainhand projectile and offhand curse spell using the spell slots provided by Runic Ages.
Combat skills include offensive projectile spells, curse spells used to disable or weaken opponents, and support spells that benefit the caster. A player can set their mainhand projectile and offhand curse spell using the spell slots provided by Runic Ages.


Teleport spells include spells used to teleport home and are the smallest category with only one spell.
{| class="wikitable"
|-
! Spell
! Modernrs Runes Used
! !Modernrs Runes Used
! Modernrs Magic Level
! !Modernrs Magic Level
|-
| [[Air Strike]]
| 1 Air Rune
| 1 Air Rune, 1 Mind Rune
| 1 Magic
| 1 Magic
|-
| [[Water Strike]]
| 1 Air Rune, 1 Water Rune
| 1 Air Rune, 1 Water Rune, 1 Mind Rune
| 5 Magic
| 5 Magic
|-
| [[Earth Strike]]
| 1 Air Rune, 1 Earth Rune
| 1 Air Rune, 1 Earth Rune, 1 Mind Rune
| 9 Magic
| 9 Magic
|-
| [[Fire Strike]]
| 1 Air Rune, 1 Fire Rune
| 1 Air Rune, 1 Fire Rune, 1 Mind Rune
| 13 Magic
| 13 Magic
|-
| [[Confuse]]
| 1 Mind Rune
| 1 Mind Rune, 2 Earth Runes, 3 Water Runes
| 1 Magic
| 3 Magic
|-
| [[Weaken]]
| 1 Body Rune
| 3 Water Runes, 2 Earth Runes, 1 Body Rune
| 11 Magic
| 11 Magic
|}
 
===Tablets===
Tablets are made by bringing a specific combination of runes and a clay ball or unenchanted tablets to a lectern and right-clicking with the clay ball or unenchanted tablet. Tablets function as portable one-cast versions of spells.
 
====Teleports====
*[[Teleport Home Tablet]]


Skilling spells are non-offensive spells that aid the player in ways not directly related to combat and are further divided by enchantment and alchemy spells. Skilling spells can enchant jewelry for various benefits, transform bones into bananas, transform items into gold nuggets, superheat raw ore into bars, etc.
====Skilling====
*[[Enchant Sapphire Tablet]]
*[[Bones to Bananas Tablet]]


==Gaining experience==
==Gaining experience==
Line 35: Line 91:


Defense also determines what Magic armor a player can equip and in some cases, Magic is also taken into consideration for armor requirements.
Defense also determines what Magic armor a player can equip and in some cases, Magic is also taken into consideration for armor requirements.
===Weapons===
{| class="wikitable"
|-
! Weapon
! Modernrs Magic Level
! !Modernrs Magic Level
|-
| [[Staff]]
| 1 Magic
| 1 Magic
|-
| [[Staff of Air]]
| 1 Magic
| 1 Magic
|-
| [[Wizard Wand]]
| 1 Magic
| 1 Magic
|}
===Armor===
{| class="wikitable"
|-
! Set
! Modernrs Magic Level
! !Modernrs Magic Level
|-
| [[Wizard]]
| 1 Magic
| 1 Magic
|}


==Temporary boosts==
==Temporary boosts==

Revision as of 22:27, 6 October 2023

Magic is a combat skill in Runic Ages. It increases the amount of damage the player can inflict using magic weapons by 2.5 points per each Magic level and what types of magic weapons a player may wield.

A high Magic level means that players can wield better weapons and deal slightly more damage with magic weapons.

Runes

Magic relies heavily on runes, elemental stones imbued with runic energy. Therefore, training Runecrafting along with Magic may be beneficial. Spells have rune requirements to cast when holding magic weapons; consuming the runes during the spell casting.[1]

Spells

Spells in the Magic skill are classified by their type: Combat, Teleport and Skilling.[2]

Teleport spells include spells used to teleport home and are the smallest category with only one spell.

Skilling spells are non-offensive spells that aid the player in ways not directly related to combat and are further divided by enchantment and alchemy spells. Skilling spells can enchant jewelry for various benefits, transform bones into bananas, transform items into gold nuggets, superheat raw ore into bars, etc.

Combat

Combat skills include offensive projectile spells, curse spells used to disable or weaken opponents, and support spells that benefit the caster. A player can set their mainhand projectile and offhand curse spell using the spell slots provided by Runic Ages.

Spell Modernrs Runes Used !Modernrs Runes Used Modernrs Magic Level !Modernrs Magic Level
Air Strike 1 Air Rune 1 Air Rune, 1 Mind Rune 1 Magic 1 Magic
Water Strike 1 Air Rune, 1 Water Rune 1 Air Rune, 1 Water Rune, 1 Mind Rune 5 Magic 5 Magic
Earth Strike 1 Air Rune, 1 Earth Rune 1 Air Rune, 1 Earth Rune, 1 Mind Rune 9 Magic 9 Magic
Fire Strike 1 Air Rune, 1 Fire Rune 1 Air Rune, 1 Fire Rune, 1 Mind Rune 13 Magic 13 Magic
Confuse 1 Mind Rune 1 Mind Rune, 2 Earth Runes, 3 Water Runes 1 Magic 3 Magic
Weaken 1 Body Rune 3 Water Runes, 2 Earth Runes, 1 Body Rune 11 Magic 11 Magic

Tablets

Tablets are made by bringing a specific combination of runes and a clay ball or unenchanted tablets to a lectern and right-clicking with the clay ball or unenchanted tablet. Tablets function as portable one-cast versions of spells.

Teleports

Skilling

Gaining experience

Players may receive Magic experience during combat by pressing the R key and using the arrow keys to switch to the Magic experience split menu. All mobs give at least 25 Magic experience but specific mobs may give more or less.

Depending on how the player configures the XP split menu, XP received for Magic may also be divided to give XP for the Defense skills.

Equipment

A player's Magic skill determines what type of magic weapons they can wield. Higher-level weapons provide greater offensive stats than similar weapon types of a lower level, creating an incentive to keep the skill trained.

Defense also determines what Magic armor a player can equip and in some cases, Magic is also taken into consideration for armor requirements.

Weapons

Weapon Modernrs Magic Level !Modernrs Magic Level
Staff 1 Magic 1 Magic
Staff of Air 1 Magic 1 Magic
Wizard Wand 1 Magic 1 Magic

Armor

Set Modernrs Magic Level !Modernrs Magic Level
Wizard 1 Magic 1 Magic

Temporary boosts

Magic Potions may be used to boost the Magic skill, providing a level increase of 1 + 8% of the skill.

Refs

  1. Cosmic, Chaos, Nature and Law runes are currently uncraftable in Runecrafting
  2. Non-combat spells are currently only available via tablets