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'''Magic''' is a combat skill in [[Runic Ages]]. It increases the amount of damage the player can inflict using magic weapons by 2.5 points per each Magic level and what types of magic weapons a player may wield. A high Magic level means that players can wield better weapons and deal slightly more damage with magic weapons. Magic has an associated villager occupation: Wizards, whose POI-block is the Enchanting Table block. ==Gaining experience== Players may receive Magic experience during combat by pressing the ''Z'' key and using the ''arrow'' keys to switch to the Magic experience split menu. All mobs give at least 25 Magic experience but specific mobs may give more or less. Depending on how the player configures the XP split menu, XP received for Magic may also be divided to give XP for the [[Defense]] skills. ==Runes== Magic relies heavily on runes, elemental stones imbued with runic energy. Therefore, training [[Runecrafting]] along with Magic may be beneficial. Spells have rune requirements to cast when holding magic weapons; consuming the runes during the spell casting.<ref>Cosmic, Chaos, Nature and Law runes are currently uncraftable in Runecrafting</ref> *[[Air Rune]] *[[Mind Rune]] *[[Water Rune]] *[[Earth Rune]] *[[Fire Rune]] *[[Body Rune]] *[[Cosmic Rune]] *[[Chaos Rune]] *[[Nature Rune]] *[[Law Rune]] ==Spells== Spells in the Magic skill are classified by their type: Combat, Teleport and Skilling.<ref>Non-combat spells are currently only available via tablets</ref> Teleport spells include spells used to teleport home and are the smallest category with only one spell. Skilling spells are non-offensive spells that aid the player in ways not directly related to combat and are further divided by enchantment and alchemy spells. Skilling spells can enchant jewelry for various benefits, transform bones into bananas, transform items into gold nuggets, superheat raw ore into bars, etc. ===Combat=== Combat skills include offensive projectile spells, curse spells used to disable or weaken opponents, and support spells that benefit the caster. A player can set their mainhand projectile and offhand curse spell using the spell slots provided by Runic Ages. {| class="wikitable" |- ! Spell ! Modernrs Runes Used ! !Modernrs Runes Used ! Modernrs Magic Level ! !Modernrs Magic Level |- | [[Air Strike]] | 1 Air Rune | 1 Air Rune, 1 Mind Rune | 1 Magic | 1 Magic |- | [[Water Strike]] | 1 Air Rune, 1 Water Rune | 1 Air Rune, 1 Water Rune, 1 Mind Rune | 5 Magic | 5 Magic |- | [[Earth Strike]] | 1 Air Rune, 1 Earth Rune | 1 Air Rune, 1 Earth Rune, 1 Mind Rune | 9 Magic | 9 Magic |- | [[Fire Strike]] | 1 Air Rune, 1 Fire Rune | 1 Air Rune, 1 Fire Rune, 1 Mind Rune | 13 Magic | 13 Magic |- | [[Confuse]] | 1 Mind Rune | 1 Mind Rune, 2 Earth Runes, 3 Water Runes | 1 Magic | 3 Magic |- | [[Weaken]] | 1 Body Rune | 3 Water Runes, 2 Earth Runes, 1 Body Rune | 11 Magic | 11 Magic |} ===Tablets=== Tablets are made by bringing a specific combination of runes and a clay ball or unenchanted tablets to a lectern and right-clicking with the clay ball or unenchanted tablet. Tablets function as portable one-cast versions of spells. ====Unenchanted==== *[[Unenchanted Teleport Home Tablet]] *[[Unenchanted Enchant Sapphire Tablet]] *[[Unenchanted Bones to Bananas Tablet]] ====Teleports==== *[[Teleport Home Tablet]] ====Skilling==== *[[Enchant Sapphire Tablet]] *[[Bones to Bananas Tablet]] ==Equipment== A player's Magic skill determines what type of magic weapons they can wield. Higher-level weapons provide greater offensive stats than similar weapon types of a lower level, creating an incentive to keep the skill trained. Defense also determines what Magic armor a player can equip and in some cases, Magic is also taken into consideration for armor requirements. ===Weapons=== {| class="wikitable" |- ! Weapon ! Modernrs Magic Level ! !Modernrs Magic Level |- | [[Staff]] | 1 Magic | 1 Magic |- | [[Staff of Air]] | 1 Magic | 1 Magic |- | [[Wizard Wand]] | 1 Magic | 1 Magic |} ===Armor=== {| class="wikitable" |- ! Set ! Modernrs Magic Level ! !Modernrs Magic Level |- | [[Wizard]] | 1 Magic | 1 Magic |} ===Accessories=== {| class="wikitable" |- ! Accessory ! Modernrs Magic Level ! !Modernrs Magic Level |- | [[Amulet of Magic]] | 1 Magic | 1 Magic |} ==Temporary boosts== [[Magic Potion]]s may be used to boost the Magic skill, providing a level increase of 1 + 8% of the skill. ==Refs== <references/><br> {{RunicAgesSkillsNavbox}}<br>{{RunicAgesMagicNavbox}} [[Category:Runic Ages]]
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