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Planned Features (Runic Ages)
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===Dungeoneering=== Dungeoneering allows players to undertake instanced raids in procedurally generated, stronghold-sized dungeons, either solo or in a group of up to four players. Items from outside cannot be brought into Daemonheim, the dungeon location, which has its own item system. Players can save a small loadout of 1-5 items based on their Dungeoneering level, which is retained for future floors. Dungeons generate with a critical path leading to the next floor, along with optional side paths that offer extra content, treasure, and rare rewards. The experience system includes a floor prestige mechanic, where completing floors earns prestige, translating to bonus XP. Players should reset their prestige periodically to maximize experience gains. Dungeoneering complexity settings (ranging from 1-6) allow players to fine-tune their experience. Higher complexity levels incorporate more skills and mechanics, while lower complexity levels provide a simplified version with an XP penalty. This system allows players to either learn the mechanics in a safer environment or optimize for speedrunning lower floors at high Dungeoneering levels. Key mechanics include skill doors (which require specific skill levels to unlock), puzzle rooms, and a boss fight at the end of each floor. Players earn Dungeoneering tokens per completed floor, which can be exchanged with a special villager profession for unique rewards such as off-hands granting poison immunity, bags for gem storage, powerful Chaotic weaponry, scrolls unlocking crafting bonuses, and upgrades for combat-related amulets. Additionally, discovering underground vanilla dungeons or mineshafts grants small amounts of Dungeoneering XP.
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