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Planned Features (Runic Ages)
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===Divination=== Divination involves gathering the residual life force of the dead god Guthix and remnants of divine memories from wisps. Players can convert memories into energy, experience, or a mix of both by depositing them into divination rifts. Wisps occasionally grant enriched memories, which yield increased XP. Periodically, rifts will experience memory overflows, granting temporary buffs to all nearby players, including: *+1 base energy per memory deposited *+5% XP from turning in memories *+10% chance to obtain enriched memories *Spawning enriched wisps that always grant enriched memories Players can use divine energy to transmute resources into higher tiers, create portents (which heal or revive players), and craft pocket-slot signs of life/signs of the porter/etc (which prevent item loss on death, ward off death once, or transfer items to storage). Additionally, divine locations allow players to gather specific resources (such as logs or ores) for a limited time.
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